Award-winning 2d/3d artist and architect with over 26 years combined experience in architecture, video games, themed entertainment, immersive experiences, and trade shows and exhibits.
I aim to utilize my artistic skills in designing architecture, environments, vehicles, characters, creatures, weapons, and props in 2D/3D using traditional and digital media.
Lead concept designer on immersive experiences for the entertainment and sports industries @ MC2 Experiential Studio. I designed experiential concepts inspired by Bird Box, The Witcher, The Dirt, BlacKkKlansman, Fargo, Triple Frontier, Spiral, and many more.
In charge of environment and prop concepts for ELEVEN ELEVEN.
An original science fiction story designed for virtual reality and augmented reality, Eleven Eleven has also been selected by the 2019 SXSW Film Festival and will receive its world premiere as part of the festival’s Virtual Cinema stream.
2D/3D Visualizations for :
Marvel Avengers S.T.A.T.I.O.N.
TRANSFORMERS: The Interactive Exhibition – Opened on December 31, 2017!
Duties: Conceptual Design; Art Direction; 3d modeling/visualization; Architectural Design; Walk-through Animations; Review Auto-CAD construction drawings and send feedback to freelance artists and vendors to make sure everything is consistent with the concepts and the Sr. Creative Director’s vision.
- ChronoBlade - Lauched in Korea and China in 2015!
- Duties: Art Style Guide, Environment and Prop Concepts, Armor Designs and UI Icons.
- 2D/3D Environment and Prop Concepts for Skylanders Trap Team - Shipped on October 5th, 2014!
2D/3D Concepts for SimCity™ Cities of Tomorrow Expansion Pack
- 2D/3D Conceptual models of Architecture for Simcity 2013 - Shipped on March 5, 2013!
Clients include: Tencent (I did some concepts and 3d models of architectural buildings for their unannounced Facebook game) - Enigmati Games (I designed some weapon concepts for Project Boundless - a game for the next gen portable devices) - - Pink Zulu (Storyboards for unannounced project).
Concept Artist for architecture (2D Concepts and 3D in-game pre-viz models), props and weapons (over 600 hundreds concepts of weapons) for Rift™, a fantasy Massively Multiplayer Online Role-Playing Game (MMORPG). Game shipped on March 2011!
- I was a mentor to a student at IADT for his final capstone that lasted 10 weeks. We had reviews and critiques of his works a few times a week via email exchanges. The focuses were on weapon sketches and renderings as well as character designs.
I did some conceptual models of spaceships and environments for Trion’s Syfy Action MMO Defiance.
- In charge of conceptualizing environments, architectural buildings and props, as well as characters and weapons (over 1000 thousands weapons), for PC MMO game Gods and Heroes: Rome Rising.
- Responsible for designs of creatures, environments, storyboards, and more, for the science fiction movie Timepulse.
- Responsible for conceptual and schematic designs and design development of projects; presentations and meetings with clients; design boards for competitions.
- In charge of designing and building conceptual maquettes and plastic toys for promotional products for Star Wars, Lost in Space, Coca Cola, Warner Bros’ Loony Toons.