Ken Nguyen
Ken Nguyen
Sr. 2d/3d Concept Designer
Greater Los Angeles, United States

Summary

Award-winning 2d/3d artist and architect with over 26 years combined experience in architecture, video games, themed entertainment, immersive experiences, and trade shows and exhibits.

I aim to utilize my artistic skills in designing architecture, environments, vehicles, characters, creatures, weapons, and props in 2D/3D using traditional and digital media.

Skills

Concept ArtConcept DesignEnvironment DesignIllustrationCharacter DesignArchitectural VisualizationProp DesignCreature DesignArchitectural DesignWeapon Design

Software proficiency

3ds Max
3ds Max
AutoCAD
AutoCAD
DAZ Studio
DAZ Studio
Maya
Maya
Photoshop
Photoshop
SketchUp
SketchUp
Vue
Vue
V-Ray
V-Ray
Lumion
Lumion

Productions

    • Commercial / Advertisement
      Bird Box Immersive Experience
    • Year
      2019
    • Role
      2d/3d Sr. Conceptual Designer
    • Company
      MC-2
    • Video Game
      Eleven Eleven
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Digital Domain
    • TV Production
      Transformers The Interactive Exhibition
    • Year
      2018
    • Role
      Lead Concept Designer
    • Company
      Victory Hill Exhibitions
    • TV Production
      Marvel Avengers S.T.A.T.I.O.N.
    • Year
      2016
    • Role
      Concept Designer
    • Company
      Victory Hill Exhibitions
    • Mobile Game
      ChronoBlade
    • Year
      2015
    • Role
      Sr. 2d/3D Concept Artist
    • Company
      nWay, Inc.
    • Video Game
      Skylanders Trap Team
    • Year
      2014
    • Role
      Concept Artist
    • Company
      Toys for Bob/ Activision
    • Video Game
      SimCity™ Cities of Tomorrow Expansion Pack
    • Year
      2013
    • Role
      Concept Artist
    • Company
      Electronic Arts/ Maxis
    • Video Game
      Simcity 2013
    • Year
      2013
    • Role
      Concept Artist
    • Company
      Electronic Arts/ Maxis
    • Video Game
      Rift
    • Year
      2011
    • Role
      2d/3d Concept Artist
    • Company
      Trion Worlds
    • Video Game
      Defiance
    • Year
      2013
    • Role
      2D/3D Concept Artist
    • Company
      Trion Worlds
    • Video Game
      Gods and Heroes: Rome Rising
    • Year
      2011
    • Role
      Concept Artist
    • Company
      Perpetual Entertainment

Experience

  • Senior Designer at MC-2 - Experiential Studio
    Long Beach, United States of America
    June 2018 - June 2020

    Lead concept designer on immersive experiences for the entertainment and sports industries @ MC2 Experiential Studio. I designed experiential concepts inspired by Bird Box, The Witcher, The Dirt, BlacKkKlansman, Fargo, Triple Frontier, Spiral, and many more.

  • Concept Artist at DIGITAL DOMAIN
    LOS ANGELES, United States of America
    February 2018 - March 2018

    In charge of environment and prop concepts for ELEVEN ELEVEN.

    An original science fiction story designed for virtual reality and augmented reality, Eleven Eleven has also been selected by the 2019 SXSW Film Festival and will receive its world premiere as part of the festival’s Virtual Cinema stream.

  • Lead Concept Designer at Victory Hill Exhibitions
    Los Angeles, United States of America
    June 2016 - January 2018

    2D/3D Visualizations for :

     Marvel Avengers S.T.A.T.I.O.N.

     TRANSFORMERS: The Interactive Exhibition – Opened on December 31, 2017!

     Duties: Conceptual Design; Art Direction; 3d modeling/visualization; Architectural Design; Walk-through Animations; Review Auto-CAD construction drawings and send feedback to freelance artists and vendors to make sure everything is consistent with the concepts and the Sr. Creative Director’s vision.

  • Senior 2d/3d Concept Artist at nWay Inc.
    San Francisco, CA, United States of America
    February 2014 - January 2016

    - ChronoBlade - Lauched in Korea and China in 2015!

    - Duties: Art Style Guide, Environment and Prop Concepts, Armor Designs and UI Icons.

  • Conctract Concept Artist at Toys for Bob/ Activision
    Novato, CA, United States of America
    February 2013 - November 2013

    - 2D/3D Environment and Prop Concepts for Skylanders Trap Team - Shipped on October 5th, 2014!

  • Contract Concept Artist at Electronic Arts/ Maxis
    Emeryville, CA, United States of America
    July 2013 - October 2013

    2D/3D Concepts for SimCity™ Cities of Tomorrow Expansion Pack

  • Contract Concept Artist at Electronic Arts/ Maxis
    Emeryville, CA, United States of America
    November 2011 - November 2012

    - 2D/3D Conceptual models of Architecture for Simcity 2013 - Shipped on March 5, 2013!

  • 2d/3d Concept Artist at Self Employed - Freelance Concept Artist
    Foster City, CA, United States of America
    June 2011 - November 2011

    Clients include: Tencent (I did some concepts and 3d models of architectural buildings for their unannounced Facebook game) - Enigmati Games (I designed some weapon concepts for Project Boundless - a game for the next gen portable devices) - - Pink Zulu (Storyboards for unannounced project).

  • 2d/3d Concept Artist at Trion Worlds
    Redwood City, CA, United States of America
    January 2008 - June 2011

    Concept Artist for architecture (2D Concepts and 3D in-game pre-viz models), props and weapons (over 600 hundreds concepts of weapons) for Rift™, a fantasy Massively Multiplayer Online Role-Playing Game (MMORPG). Game shipped on March 2011!

  • Concept Artist Mentor at International Academy of Design and Technology
    Detroit, MI, United States of America
    May 2010 - July 2010

    - I was a mentor to a student at IADT for his final capstone that lasted 10 weeks. We had reviews and critiques of his works a few times a week via email exchanges. The focuses were on weapon sketches and renderings as well as character designs.

  • 2d/3d Concept Artist at Trion Worlds
    Redwood City, CA, United States of America
    November 2009 - June 2010

    I did some conceptual models of spaceships and environments for Trion’s Syfy Action MMO Defiance.

  • Concept Artist at Perpetual Entertainment
    San Francisco, CA, United States of America
    January 2006 - September 2007

    - In charge of conceptualizing environments, architectural buildings and props, as well as characters and weapons (over 1000 thousands weapons), for PC MMO game Gods and Heroes: Rome Rising.

  • Intern/Conceptual Artist at The Tom Marcoux Family Ltd.
    San Francisco, CA, United States of America
    November 2003 - April 2004

    - Responsible for designs of creatures, environments, storyboards, and more, for the science fiction movie Timepulse.

  • Architectural Designer at VLK Architects, Inc.
    Arlington, TX, United States of America
    April 1998 - May 2003

    - Responsible for conceptual and schematic designs and design development of projects; presentations and meetings with clients; design boards for competitions.

  • Freelance Artist at Luli Rama International, Inc.
    Dallas, TX, United States of America
    January 1997 - January 2001

    - In charge of designing and building conceptual maquettes and plastic toys for promotional products for Star Wars, Lost in Space, Coca Cola, Warner Bros’ Loony Toons.